v0.9.3, 2020/07/31¶
v0.9.3 includes following changes since v0.9.2 (important ones are highlighted):
- Update deep learning models for all platform. Improved accuracy while maintaining same latency.
- Add support for Valve Index.
- Improve hand depth calculation to match with see-through better. This includes Cosmos see through and SRWorks SDK.
- Speedup detection on Windows (up to 30%).
- Tune smooth algorithm to reduce jitterness on Focus.
Plugin related changes are listed below.
Unity Plugin¶
- Update auto-rig script to support more models.
- Support define custom gestures in skeleton mode, a new sample is added to demostrate this feature.
- Pinch direction is now smoothed to make it more stable.
- Update mesh for cartoon hand. You might need to re-add custom scripts to cartoon hand prefabs in your scenes.
- Support simulate hand without VR devices in Unity Editor.
- Experimental WaveVR Hand API now requires WaveVR 3.2.0 or newer.
- Optimized shader for skeleton display.
- Fix hand missing issue when camera is teleported.
Unreal Plugin¶
- Update auto-rig script to support more models.
- Support define custom gestures in skeleton mode, a new sample is added to demostrate this feature.
- Pinch direction is now smoothed to make it more stable.
- Update mesh for cartoon hand.
- Add more samples and utilities. Please refer to Advanced Usage and Using Samples Levels for detail.
- Minimum supported Unreal version is now 4.21.
- Minimum supported WaveVR version is now 3.0.2 for Unreal.