v0.9.3, 2020/07/31

v0.9.3 includes following changes since v0.9.2 (important ones are highlighted):

  1. Update deep learning models for all platform. Improved accuracy while maintaining same latency.
  2. Add support for Valve Index.
  3. Improve hand depth calculation to match with see-through better. This includes Cosmos see through and SRWorks SDK.
  4. Speedup detection on Windows (up to 30%).
  5. Tune smooth algorithm to reduce jitterness on Focus.

Plugin related changes are listed below.

Unity Plugin

  1. Update auto-rig script to support more models.
  2. Support define custom gestures in skeleton mode, a new sample is added to demostrate this feature.
  3. Pinch direction is now smoothed to make it more stable.
  4. Update mesh for cartoon hand. You might need to re-add custom scripts to cartoon hand prefabs in your scenes.
  5. Support simulate hand without VR devices in Unity Editor.
  6. Experimental WaveVR Hand API now requires WaveVR 3.2.0 or newer.
  7. Optimized shader for skeleton display.
  8. Fix hand missing issue when camera is teleported.

Unreal Plugin

  1. Update auto-rig script to support more models.
  2. Support define custom gestures in skeleton mode, a new sample is added to demostrate this feature.
  3. Pinch direction is now smoothed to make it more stable.
  4. Update mesh for cartoon hand.
  5. Add more samples and utilities. Please refer to Advanced Usage and Using Samples Levels for detail.
  6. Minimum supported Unreal version is now 4.21.
  7. Minimum supported WaveVR version is now 3.0.2 for Unreal.