Sample 4—Static Mesh¶
Compatibility¶
AMD graphics cards are not compatible with SRWorks’ 3D Reconstruction module, a requirement of this scene.
Features¶
Feature |
Description |
---|---|
Static Mesh |
Pre-scanned mesh that is built based on depth data taken from multiple frames |
Components¶
GameObject |
Components |
Description |
---|---|---|
Sample4_StaticMesh |
Sample4_StaticMesh |
Handles controller inputs for operating mesh (scanning, saving, and loading mesh) & generating throwable objects |
SwitchMode |
ViveSR_Experience_SwitchMode |
Contains functions for switching between MR and VR |
StaticMesh |
ViveSR_Experience_StaticMesh |
Contains functions for scanning, saving, and loading mesh |
ViveSR_Experience_Recons3DAssetLoader |
Contains functions for loading mesh data saved on the local disc |
Controller Input¶
Input |
Description |
---|---|
Touchpad Up |
Start scanning |
Touchpad Down |
Load saved mesh data from the local disc |
Touchpad Left |
Stop scanning |
Touchpad Right |
Save mesh |
Trigger |
Generate a toy to throw |
Grip |
Switch Collider Display—available only after mesh data is loaded |