Level 5—Chair Segmentation

../_images/figure13_level1_effects_and_mode_switch.png

Compatibility

AMD graphics cards are not compatible with SRWorks’ 3D Reconstruction module, a requirement of this level.

Features

Feature

Description

Scene Understanding

While scanning, SRWorks seeks to understand object type in the real world. In this level, object type chair is used.

Actors and Blueprints

../_images/figure14_actors_and_blueprints_level5.jpg

Actor/Pawn

Blueprint

Description

MemoryFullPanel2

BP_MemoryFullPanel

An control panel that allows the player to choose whether to save or abort the captured data when the data is too heavy for the GPU

ChairManager

BP_ChairManager

Manages loaded chair data

Controller Input

Input

Description

Touchpad Up

Start scanning

Touchpad Down

Stop scanning

Touchpad Right

Save mesh

Trigger

Spawn NPC(s). The number of NPC(s) spawned equals to the number of chairs recognized