Level 5—Chair Segmentation¶
Compatibility¶
AMD graphics cards are not compatible with SRWorks’ 3D Reconstruction module, a requirement of this level.
Features¶
Feature |
Description |
---|---|
Scene Understanding |
While scanning, SRWorks seeks to understand object type in the real world. In this level, object type chair is used. |
Actors and Blueprints¶
Actor/Pawn |
Blueprint |
Description |
---|---|---|
MemoryFullPanel2 |
BP_MemoryFullPanel |
An control panel that allows the player to choose whether to save or abort the captured data when the data is too heavy for the GPU |
ChairManager |
BP_ChairManager |
Manages loaded chair data |
Controller Input¶
Input |
Description |
---|---|
Touchpad Up |
Start scanning |
Touchpad Down |
Stop scanning |
Touchpad Right |
Save mesh |
Trigger |
Spawn NPC(s). The number of NPC(s) spawned equals to the number of chairs recognized |