SRWorks
0.9.3.0
Contents:
Introduction
SRWorks Introduction
Reality / Virtuality interface through dual camera
System Requirement
SRWorks C++ SDK
SRWorks C++ High Level API
SRWorks API
Pass-through Module
Pass-through module API
Pass-through module data type
Pass-through module enums type
Pass-through 4K Module
Pass-through 4K module API
Pass-through 4K module data type
Pass-through 4K module enums type
Depth Module
Depth module API
Depth module data type
Depth module enums type
Depth Mesh Module
Depth Mesh module API
Depth Mesh module data type
Depth Mesh module enums type
3D Reconstruction Module
3D Reconstruction module API
3D Reconstruction module data type
3D Reconstruction module enums type
SRWorks Unity SDK
Getting Started with SRWorks in Unity
System Requirement
Unity Camera Setting Requirement
SRWorks Unity Plugin Guide
Quick Start for SRWorks Unity plugin
Pass through
Depth
Update Depth Image
Depth Occlusion
Depth Collider
3D Reconstruction
Display Mode 1: Full Screen Point
Display Mode 2: Adaptive Mesh
3D Scene Understanding
SRWorks Unreal SDK
Getting Started with SRWorks in Unreal
System Requirement
SRWorks Unreal Plugin Guide
Quick Start for SRWorks Unreal Plugin
Build your level with SRWorks
Pass Through
Setting
Actual Execution Result Example
Depth Image
Setting
Actual Execution Result Example
Depth Mesh
Setting
Actual Execution Result Example
3D Reconstruction
Display Modes
Mesh Material Setting
Adaptive Mesh Grid Size Options
Field of View
3D Scene Understanding
Setting
Actual Execution Result Example
Packaging Project
SRWorks Unreal Blueprint Function Library API Guide
SRWorks SDK Information
SRWorks SDK Error Code
Experience Unity
Getting Started with SRWorks Experience in Unity
Prerequisites
Samples
Sample Structure
Sample 1—Effects and Switch Mode
Features
Components
Sample 2—Depth Image
Features
Components
Sample 3—Dynamic Mesh
Features
Components
Sample 4—Static Mesh
Compatibility
Features
Components
Controller Input
Sample 5—Chair Segmentation
Compatibility
Features
Demo Video
Components
Controller Input
Sample 6—Camera Control
Compatibility
Features
Components
Sample 7—Portal
Features
Components
Sample 8—Tile Drawer
Compatibility
Features
Components
Sample 9—Semantic Segmentation
Compatibility
Features
Components
Experience Unreal
Getting Started with SRWorks Experience in Unreal
Prerequisites
Level Structure
SRWorks Actors
GameStart
Pawns
Level 1—Effects and Mode Switch
Features
Actors and Blueprints
Level 2—Depth Image
Features
Actors and Blueprints
Controller Input
Level 3—Dynamic Mesh
Features
Actors and Blueprints
Level 4—Static Mesh
Compatibility
Features
Actors and Blueprints
Controller Input
Level 5—Chair Segmentation
Compatibility
Features
Actors and Blueprints
Controller Input
Level 6—Camera Control
Compatibility
Features
Actors and Blueprints
Controller Input
Level 7—Portal
Features
Actors and Blueprints
Controller Input
SRWorks
Docs
»
SRWorks Unreal SDK
»
SRWorks Unreal Plugin Guide
SRWorks Unreal Plugin Guide
¶
Quick Start for SRWorks Unreal Plugin
Build your level with SRWorks
Pass Through
Setting
Actual Execution Result Example
Depth Image
Setting
Actual Execution Result Example
Depth Mesh
Setting
Actual Execution Result Example
3D Reconstruction
Display Modes
Mesh Material Setting
Adaptive Mesh Grid Size Options
Field of View
3D Scene Understanding
Setting
Actual Execution Result Example
Packaging Project