Vive Hand Tracking SDK
1.0.0
  • Vive Hand Tracking SDK Overview
    • Introduction
      • Supported Operation Systems & Hardware
      • Supported Features
      • Available Plugins
      • Limitations
      • Developer Support
    • Supported Hardware
      • Available OS and VR Devices
        • Notes for Windows
        • Notes for Android
      • Detection speed
        • Windows
        • Android
    • Available Features
      • Hand Classification
      • Hand Positions & Rotations (Modes)
      • Pinch Detection
      • Hand Confidence
  • Release Notes
    • v1.0.0, 2021/07/29
      • Unity Plugin
      • Unreal Plugin
      • C/C++ Plugin
    • v0.10.0, 2021/03/11
      • Unity Plugin
      • Unreal Plugin
      • Android Plugin
      • C/C++ Plugin
    • v0.9.4, 2020/10/29
      • Unity Plugin
      • Unreal Plugin
      • C/C++ Plugin
    • v0.9.3, 2020/07/31
      • Unity Plugin
      • Unreal Plugin
    • v0.9.2, 2020/05/20
      • Unity Plugin
      • Unreal Plugin
    • v0.9.1, 2020/02/25
      • Unity Plugin
      • Unreal Plugin
    • v0.9.0, 2019/12/13
      • Unity Plugin
      • Unreal Plugin
      • Android Plugin
    • v0.8.2, 2019/10/09
      • Unity Plugin
      • Unreal Plugin
    • v0.8.1, 2019/05/31
      • Unity Plugin
      • Unreal Plugin
    • v0.8.0, 2019/03/18
  • Hand Tracking Unity Plugin
    • Setup
      • Installation
      • Windows
      • WaveVR (Vive Focus)
      • Google ARCore
      • Android Phones
    • Select Hand Engine
      • WaveVR Hand Engine
      • WaveVR Hand Engine vs Vive Hand Tracking Engine
      • Using Editor Engine
      • Add Custom Hand Engine
    • Basic Usage
      • Add Script to the Scene
      • Start/Stop detection
      • Android Camera Permission
      • Getting Detection Result
      • Draw Detected Hands As Skeletons
      • Draw Detected Hands As 3D Model
    • Advanced Usage
      • Using Gesture As Events
      • Add Custom Gestures in Skeleton Mode
        • Add Custom Gesture Definition
        • Using Custom Gesture In Scene
      • Using Hand with Unity Event System
        • Customize Input Module Graphics
      • Switch Hand Display
    • Customize 3D Hand Model
      • Requirements of Custom Model
      • Use Custom Model
    • Samples
    • API Reference
      • GestureProvider.cs
      • GestureInterface.cs
      • CustomGestureProvider.cs
      • CustomGestureProducer.cs
    • Upgrade Note
      • v1.0.0 (Deprecated APIs)
      • v0.8.1 (Breaking changes)
  • Hand Tracking Unreal Plugin
    • Setup
      • Setup Visual Studio
      • Unpack Plugin
      • Setup Game Mode
      • Windows
      • WaveVR (Vive Focus)
      • Google ARCore
      • Android Phones
    • Select Hand Engine
      • Change Engine List
      • WaveVR Engine
      • WaveVR Engine vs Vive Hand Tracking Engine
      • Using Editor Engine
    • Basic Usage
      • Select Engine
      • Start/Stop detection
      • Get Detection Result
      • Get Detection Status
      • Draw Detected Hands As Skeletons
      • Draw Detected Hands As 3D Model
    • Advanced Usage
      • Using Gesture As Events
      • Add Custom Gestures in Skeleton Mode
        • Add Custom Gesture Definition
        • Using Custom Gesture In Map
      • Using Hand with UMG UI
      • Switch Hand Display
    • Customize 3D Hand Model
      • Requirements of Custom Model
      • Use Custom Model
    • Using Samples Levels
    • API Reference
      • Components
      • Structs
      • Enums
    • Upgrade Note
      • v1.0.0 (Deprecated APIs)
  • Hand Tracking Android Plugin
    • Setup
      • WaveVR (Vive Focus)
      • Android Phones
    • Usage
      • Before Start
      • Start Detection
      • Set HMD Transform
      • Fetching Detection Result
      • Using Detection Result
      • Stop detection
    • Samples
      • Start detection on app startup/resume
      • Stop Detection on App Stop/Pause
      • Fetching and Using Detection Results
    • Javadoc
      • com.aristo.gesture
        • GestureBackend
        • GestureFailure
        • GestureInterface
        • GestureMode
        • GestureOption
        • GestureResult
        • GestureType
        • PinchInfo
        • Quaternion
        • Vector3
    • Upgrade Note
      • v0.10.0 (Breaking APIs)
  • Hand Tracking C/C++ API
    • Setup
      • Windows
      • WaveVR (Vive Focus)
      • Google ARCore
      • Android Phones
    • Usage
      • Before Start
      • Start Detection
      • Set HMD Transform
      • Getting Detection Result
      • Stop Detection
    • API Reference
      • Functions
      • Structs
      • Enums
    • Upgrade Note
      • v1.0.0 (Deprecated APIs)
      • v0.10.0 (Deprecated APIs)
  • Miscellaneous
    • Camera Setup
      • Update SteamVR and GPU Driver
      • Resolve Conflicts with Other SDKs
      • Cosmos releated Steps
      • SteamVR releated Steps
        • Enable camera in SteamVR
        • Test camera in SteamVR
        • Troubleshooting camera in SteamVR
    • WaveVR Compatibility
      • Vive Hand Tracking Engine (using WaveVR Camera API)
      • WaveVR Hand Engine (using WaveVR Hand API)
    • Copyright information for VIVE Hand Tracking SDK
      • Third Party Component Notice and Licenses including Open Source Software
Vive Hand Tracking SDK
  • Docs »
  • Hand Tracking Android Plugin »
  • Javadoc

JavadocΒΆ

  • com.aristo.gesture
    • GestureBackend
    • GestureFailure
    • GestureInterface
    • GestureMode
    • GestureOption
    • GestureResult
    • GestureType
    • PinchInfo
    • Quaternion
    • Vector3
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