v0.9.2, 2020/05/20¶
v0.9.2 includes following changes since v0.9.1 (important ones are highlighted):
- Update deep learning models for all platform. Improved accuracy while maintaining same latency.
- Added confidence in hand result, confidence is lower if hand is near border of camera FOV.
- Added pinch level in hand result, higher value means hand is more likely pinching (thumb & index finger).
- Added support for Cosmos XR faceplate.
- Reworked algorithm to reduce jitterness.
Plugin related changes are listed below.
Unity Plugin¶
- Added a cartoon hand model. SDK now provides two hand models: cartoon and robot hands.
- Complete rewrite of model script with closer result with skeleton. It now supports auto-rig for hand models. Requirements of custom model is relaxed with new script.
- Confidence is displayed as alpha value of skeleton and models.
- Add input module using hand, with new demo app for UI interaction using pinch.
- Add option to auto restart on detection error.
- Experimental support for WaveVR Hand API (requires WaveVR 3.1.94 or newer).
Unreal Plugin¶
- Added a cartoon hand model. SDK now provides two hand models: cartoon and robot hands.
- Complete rewrite of model script with closer result with skeleton. Requirements of custom model is relaxed with new script.
- Confidence is displayed as alpha value of skeleton and models.