Wave VR
5.2.0
  • Release Notes
  • About VIVE Wave
  • Wave Native SDK
  • Wave Unity SDK
    • VIVE Wave Legacy Plugin
      • Getting Started
      • Tutorial
      • Wave VR Prefabs
      • Wave VR Scripts
        • WaveVR_AdaptiveControllerActions
        • WaveVR_AdaptiveQuality
        • WaveVR_DynamicResolution
        • WaveVR_Beam
        • WaveVR_CameraTexture
        • WaveVR_Controller
        • WaveVR_ControllerPointer
        • WaveVR_ControllerInputModule
        • WaveVR_ControllerInstanceManager (new in SDK 3.0)
        • WaveVR_ControllerManager
        • WaveVR_FoveatedRendering
        • WaveVR_PermissionManager
        • WaveVR_PoseTracker
        • WaveVR_Render
        • WaveVR_RenderModel
        • WaveVR_Reticle
        • WaveVR_Utils
        • WaveVR_ShowIndicator
        • WaveVR_AutoLayout
        • WaveVR_GazeInputModule
      • Wave VR Extra
      • Wave VR Samples
      • Advanced
      • Deprecated List
      • Porting Guide
      • Wave VR DirectPreview
      • Bundle Preview
      • Shader Stripping
      • F.A.Q. List
      • Compatibility Guide
    • VIVE Wave XR Plugin
  • Wave Unreal SDK
  • Tutorial for MR Contents
Wave VR
  • Docs »
  • Wave Unity SDK »
  • VIVE Wave Legacy Plugin »
  • Wave VR Scripts

Wave VR ScriptsΒΆ

  • WaveVR_AdaptiveControllerActions
  • WaveVR_AdaptiveQuality
  • WaveVR_DynamicResolution
  • WaveVR_Beam
  • WaveVR_CameraTexture
  • WaveVR_Controller
  • WaveVR_ControllerPointer
  • WaveVR_ControllerInputModule
  • WaveVR_ControllerInstanceManager (new in SDK 3.0)
  • WaveVR_ControllerManager
  • WaveVR_FoveatedRendering
  • WaveVR_PermissionManager
  • WaveVR_PoseTracker
  • WaveVR_Render
  • WaveVR_RenderModel
  • WaveVR_Reticle
  • WaveVR_ShowIndicator
  • WaveVR_AutoLayout
  • WaveVR_Utils
  • WaveVR_GazeInputModule
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