Wave Unreal SDK¶
Overview¶
VIVE Wave™ provides the Unreal SDK which is fully integrated with Wave native runtime for Unreal development. Unreal developers can simply develop their applications with our SDK.
In this chapter, you will learn how to use Wave Unreal SDK to create your immersive Wave contents that runs on Android devices.
Wave VR Version | Supported Unreal Engine Version |
---|---|
2.1.8 | 4.20 |
3.0.2 | 4.21 |
3.1.1 | 4.21 |
3.1.4 | 4.21 / 4.22 |
3.1.6 | 4.21 / 4.22 |
3.1.94 | 4.21 / 4.22 / 4.23 / 4.24 |
3.2.0 | 4.24 / 4.25 |
4.0.0 | 4.24 / 4.25 / 4.26 |
4.1.0 | 4.24 / 4.25 / 4.26 |
4.1.1 | 4.24 / 4.25 / 4.26 |
4.2.0 | 4.24 / 4.25 / 4.26 |
4.3.0 | 4.24 / 4.25 / 4.26 |
4.4.0 | 4.24 / 4.25 / 4.26 / 4.27 |
4.5.0 | 4.24 / 4.25 / 4.26 / 4.27 |
5.0.2 | 4.26 / 4.27 / 5.0 |
5.0.3 | 4.27 / 5.0 |
5.1.0 | 4.27 / 5.0 |
5.1.1 | 4.27 / 5.0 |
5.2.0 | 4.27 / 5.0 |
5.2.1 | 4.27 / 5.0 |
5.3.0 | 4.27 / 5.0 / 5.1 |
5.3.1 | 4.27 / 5.0 / 5.1 |
5.3.2 | 4.27 / 5.0 / 5.1 |
Getting Started¶
The Getting Started chapter introduces
- Environment and Project settings
- API usage limitations
- A developer’s first sample
WaveVR Actor Component¶
The WaveVR Actor Component chapter introduces our features as ActorComponent.
WaveVR Blueprint Function Library¶
The WaveVR Blueprint Function Library chapter introduces our features as Blueprint function Library.
WaveVR Graphic Profiling¶
The RenderDoc chapter introduce how to do graphic profiling by the external tool, RenderDoc.