Hand Component

Introduction

The Wave VRHand will apply the hand tracking transforms to the hand model. Wave VRHand is an UPoseableMeshComponent . You need set up the hand model and the material.

Public Types

  • Player Index Input the player index of your player. We will use it to get the pawn’s transfrom.

  • Hand Tracker Type Natural or Electronic. Default is Natural.

  • Is Left If true, this component will apply left hand’s pose to it.

  • Always show If true, will still show hand when interaction mode is changed.

  • Camera height If the pawn’s camera has a height adjustment, you should follow the height of pawn’s camera.

    ../_images/UnrealHandComponentSetHeightAndStartHandTracking.PNG

Usage

In your actor, click Add Component and choose Wave VRHand. You may add two components for both hands, and check the Is Left box. Set the corresponding hand model mesh and material.

../_images/UnrealHandComponent.PNG