Wave Unreal SDK¶
Overview¶
VIVE Wave™ provides the Unreal SDK which is fully integrated with Wave native runtime for Unreal development. Unreal developers can simply develop their applications with our SDK.
In this chapter, you will learn how to use Wave Unreal SDK to create your immersive Wave contents that runs on Android devices.
Note
[UE5.0 Only] The apps built in UE5.0 will encounter crash when launching in some devices which have higher Android version. Please use the SDK for the UE version greater or equal to UE5.1 to avoid the crash issue. [Unreal issue]
Wave VR Version | Supported Unreal Engine Version |
---|---|
2.1.8 | 4.20 |
3.0.2 | 4.21 |
3.1.1 | 4.21 |
3.1.4 | 4.21 / 4.22 |
3.1.6 | 4.21 / 4.22 |
3.1.94 | 4.21 / 4.22 / 4.23 / 4.24 |
3.2.0 | 4.24 / 4.25 |
4.0.0 | 4.24 / 4.25 / 4.26 |
4.1.0 | 4.24 / 4.25 / 4.26 |
4.1.1 | 4.24 / 4.25 / 4.26 |
4.2.0 | 4.24 / 4.25 / 4.26 |
4.3.0 | 4.24 / 4.25 / 4.26 |
4.4.0 | 4.24 / 4.25 / 4.26 / 4.27 |
4.5.0 | 4.24 / 4.25 / 4.26 / 4.27 |
5.0.2 | 4.26 / 4.27 / 5.0 |
5.0.3 | 4.27 / 5.0 |
5.1.0 | 4.27 / 5.0 |
5.1.1 | 4.27 / 5.0 |
5.2.0 | 4.27 / 5.0 |
5.2.1 | 4.27 / 5.0 |
5.3.0 | 4.27 / 5.0 / 5.1 |
5.3.1 | 4.27 / 5.0 / 5.1 |
5.3.2 | 4.27 / 5.0 / 5.1 |
5.4.0 | 4.27 / 5.0 / 5.1 / 5.2 |
5.5.0 | 5.2 |
5.6.0 | 5.2 |
6.0.0 | 5.2 / 5.3 |
6.1.0 | 5.2 / 5.3 |
Getting Started¶
The Getting Started chapter introduces
- Environment and Project settings
- API usage limitations
- A developer’s first sample
WaveVR Actor Component¶
The WaveVR Actor Component chapter introduces our features as ActorComponent.
WaveVR Blueprint Function Library¶
The WaveVR Blueprint Function Library chapter introduces our features as Blueprint function Library.
WaveVR Graphic Profiling¶
The RenderDoc chapter introduce how to do graphic profiling by the external tool, RenderDoc.