VIVE Wave Legacy Plugin¶
Overview¶
The VIVE Wave Legacy Plugin is provided by VIVE Wave™, which is fully integrated with VIVE Wave™ native runtime for Unity developers. Unity developers can easily develop their applications by using our SDK without detailed knowledge of VR.
This plugin is now in legacy status and will no longer be supported apart from critical issue fixes. Instead, we will be supporting the VIVE Wave XR Plugin moving forward.
Note
VIVE Wave Legacy Plugin might be referred to as Wave VR SDK, Wave VR Unity SDK or Wave Legacy Plugin in other parts of the documentation
Note
Unity LTS release 2018.4 is recommended. Don’t use versions newer than 2019.3.6f1 or you may encounter an Unity memory leak issue.
In this guide, you will learn how to use the VIVE Wave Legacy Plugin to create your immersive VR contents to run on Android devices.
Getting Started¶
The Getting Started chapter introduces
- Environment settings
- API usage limitations
- SDK samples package
- A developer’s first sample
- How to get button events
Wave VR Prefabs¶
The Wave VR Prefabs chapter introduces the Prefabs provided by the Wave VR Unity SDK package.
Wave VR Scripts¶
The Wave VR Scripts chapter introduces the Scripts provided by the Wave VR Unity SDK package.
Wave VR Extra¶
The Wave VR Extra chapter introduces extra scripts provided by the Wave VR Unity SDK package.
Wave VR Samples¶
The Wave VR Samples chapter introduces some samples that are NOT implemented by the Wave VR Scripts
Wave VR Shader Stripping¶
The wavevr_ShaderStripping chapter introduces the Wave VR SDK ShaderStripping.