Frame Sharpness Enhancement(FSE)¶
Introduction¶
Frame Sharpness Enhancement(FSE) Providing sharpen rendering result via introducing sharpen filter to ATW pipeline. Developer can adjust FSE’s level to get best vision result.
User Guide¶
Native¶
- Add WVR_RenderConfig_Initialize_FrameSharpnessEnhancement to WVR_RenderConfig while WVR_RenderInit .
- Adjust sharpness level by WVR_SetFrameSharpnessEnhancementLevel according to the scene content.
Unity¶
Please check Frame Sharpness Enhancement .
Unreal¶
Please check Frame Sharpness Enhancement .
Notice¶
- FSE depends on 2-stage feature, that is, only supported on device with SDK version>4.1.0.
- FSE will always on and consuming GPU usage after initialized. The default level is 0.5.
- FSE only affects the 60% area centered on the eye center.
- When WVR_SubmitFrameLayers submit more than one layer, FSE only affects content layer.
Tuning Guide¶
- Default level (0.5) is a good start.
- Higher-level brings more detail but also boosts the noise, aliasing and posterization.
- Recommended for use with MSAA.
- When level set to 0.0, the visual result degrade back to FSE off case, but still consuming GPU usage .