Post Processing¶
We have tested the Post Processing features on a VIVE Focus Plus, and the results are as follows.
You can check the verified Post Processing version here.
Build-in Render Pipeline¶
The Built-in Render Pipeline (BRP) refers to the built-in rendering path of Unity. If you are not using URP or LWRP, then you are using BRP. Post Processing in BRP is achieved by using the Post Processing Stack v2 Package in Unity.
The table below only shows the test results for Multi Pass stereo render mode. Post Processing is not supported when using Single Pass as stereo render mode. The Editor results are obtained when testing with WaveXR selected as the plugin provider for the Windows platform.
Effect | MultiPass | Note | |
---|---|---|---|
Player | Editor | ||
MSAA | PASS | PASS | |
FXAA | PASS | PASS | |
SMAA | PASS | PASS | |
TAA | PASS | PASS | |
Ambient Occlusion | N/A | N/A | Resulting effect is poor in Android. |
Auto Exposure | N/A | PASS | Not supported in Android. |
Bloom | PASS | PASS | |
Chromatic Aberration | PASS | PASS | Unity: Not recommended to use in XR. |
Depth of Field | PASS | PASS | |
Grain | PASS | PASS | |
Lens Distortion | N/A | PASS | Unity: Not recommended to use in XR. |
Motion Blur | N/A | PASS | Unity: Not recommended to use in XR. |
Screen Space Reflection | N/A | N/A | Not supported in XR. |
Vignette | PASS | PASS | Significant drop in fps in Player. |
Directly to Camera Target | FAIL | FAIL | Do not use this function. |
Color Grading (LDR/Gamma) | PASS | PASS |
Universal Render Pipeline¶
Post Processing is a built-in feature in the Universal Render Pipeline (URP/LWRP). The results here are tested by built-in Post Processing of URP, instead of the Post Processing Stack v2 Package.
Multi Pass is not supported by URP. This table shows the test results when using the Single Pass stereo render mode. The Editor results are obtained when testing with WaveXR selected as plugin provider for Windows platform.
Effect | SinglePass | Note | |
---|---|---|---|
Player | Editor | ||
MSAA | PASS | PASS | |
FXAA | PASS | PASS | |
SMAA | PASS | PASS | |
Bloom | PASS | PASS | |
Chromatic Aberration | PASS | PASS | Unity: Not recommended to use in XR. |
Depth of Field (Gaussian Mode) | FAIL | PASS | Recommended to use Bokeh mode. |
Depth of Field (Bokeh Mode) | PASS | PASS | |
Film Grain | PASS | PASS | |
Lens Distortion | PASS | PASS | Unity: Not recommended to use in XR. |
Motion Blur | PASS | PASS | Unity: Not recommended to use in XR. |
Vignette | PASS | PASS | Significant drop in fps in Player. |
Color Grading (LDR/Gamma) | PASS | PASS |