Wave VR
3.2.0
  • Release Notes
  • About VIVE Wave
  • Wave Native SDK
    • Native SDK Getting Started
    • SDK Overview
      • WVR Init and Quit
      • WVR Device
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      • WVR Overlay
        • WVR_GenOverlay
        • WVR_DelOverlay
        • WVR_SetOverlayFixedPosition
        • WVR_GetOverlayFixedPosition
        • WVR_GetOverlayTransformType
        • WVR_SetBlendOverlayColor
        • WVR_GetBlendOverlayColor
        • WVR_SetBlendOverlayAlpha
        • WVR_GetBlendOverlayAlpha
        • WVR_ShowOverlay
        • WVR_HideOverlay
        • WVR_SetOverlayTextureId
        • WVR_IsOverlayShow
        • WVR_RegisterOverlayInputEvent
        • WVR_UnregisterOverlayInputEvent
        • WVR_IsOverlayValid
        • WVR_SetOverlayFlags
        • WVR_GetOverlayFlags
      • WVR Vulkan
      • WVR Controller Model
      • WVR Hand (Experiment Feature)
      • WVR Version Check
    • Java APIs
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    • Performance Profiling
    • Tutorials
  • Wave Unity SDK
  • Wave Unreal SDK
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Wave VR
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  • WVR Overlay

WVR Overlay¶

Overlay provides a way to draw 2D images over 3D scenes. These methods allow the developers to controll the overlays’ appearance, behaviors and events.

#include <wvr/wvr_overlay.h>
  • WVR_GenOverlay
  • WVR_DelOverlay
  • WVR_SetOverlayFixedPosition
  • WVR_GetOverlayFixedPosition
  • WVR_GetOverlayTransformType
  • WVR_SetBlendOverlayColor
  • WVR_GetBlendOverlayColor
  • WVR_SetBlendOverlayAlpha
  • WVR_GetBlendOverlayAlpha
  • WVR_ShowOverlay
  • WVR_HideOverlay
  • WVR_SetOverlayTextureId
  • WVR_IsOverlayShow
  • WVR_RegisterOverlayInputEvent
  • WVR_UnregisterOverlayInputEvent
  • WVR_IsOverlayValid
  • WVR_SetOverlayFlags
  • WVR_GetOverlayFlags
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