Wave VR
3.2.0
  • Release Notes
  • About VIVE Wave
  • Wave Native SDK
    • Native SDK Getting Started
    • SDK Overview
      • WVR Init and Quit
      • WVR Device
      • WVR Event
      • WVR Arena
      • WVR Camera
      • WVR Display
      • WVR Render
      • WVR System
        • WVR_IsInputFocusCapturedBySystem
        • WVR_SetPerformanceLevels
        • WVR_EnableAdaptiveQuality
        • WVR_IsAdaptiveQualityEnabled
        • WVR_ShowPassthroughOverlay
        • WVR_IsPassthroughOverlayVisible
      • WVR Overlay
      • WVR Vulkan
      • WVR Controller Model
      • WVR Hand (Experiment Feature)
      • WVR Version Check
    • Java APIs
    • Configure App Capabilities
    • Performance Profiling
    • Tutorials
  • Wave Unity SDK
  • Wave Unreal SDK
  • Wave PluginKit SDK
  • Wave Component SDK
  • Wave OEM SDK
Wave VR
  • Docs »
  • Wave Native SDK »
  • SDK Overview »
  • WVR System

WVR SystemΒΆ

The interface to get the system status of VR runtime.

#include <wvr/wvr_system.h>
  • WVR_IsInputFocusCapturedBySystem
  • WVR_SetPerformanceLevels
  • WVR_EnableAdaptiveQuality
  • WVR_IsAdaptiveQualityEnabled
  • WVR_ShowPassthroughOverlay
  • WVR_IsPassthroughOverlayVisible
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