Splash Screen¶
Introduction¶
VIVE Wave™ a customizable splash screen which can be displayed while switching maps. It can also be manually shown/hidden anytime you want.
API¶
void ShowSplashScreen()
Call this API to manually show the splash screen.
void HideSplashScreen()
Call this API to manually hide the splash screen.
void SetSplashParam(UTexture2D* InSplashTexture, FLinearColor BackGroundColor, float ScaleFactor, FVector2D Shift, bool EnableAutoLoading)
Call this API to set the parameters of the splash screen.
- arguments
- InSplashTexture
- A reference to the source texture which will be shown on the splash screen.
- BackGroundColor
- The background color of the splash screen (For textures with an alpha channel which may have transparent areas or empty areas of the splash screen).
- ScaleFactor
- The scale factor of the size of the source texture content. 1 is the original size.
- Shift
- The offset applied to the texture content in terms of pixels on screen. (0,0) means that the source texture content is centered.
- EnableAutoLoading
- When set to True, the splash screen will be shown while switching between maps, and vice versa.