WVR_VulkanInit¶
-
WVR_EXPORT bool WVR_VulkanInit(const WVR_VulkanSystemInfo_t * vulkanInfo)
Initializes the API for Vulkan support.
This must be called after WVR_RenderInit and before WVR_ObtainTextureQueue.
vulkanInfo pointer of struct
WVR_VulkanSystemInfo_t
, to aggregate necessary information for Vulkan support.- Version
- API Level 3
- Return Value
true
: Success to set the necessary information.false
: Fail to set the necessary information.
Struct and enumeration¶
-
struct
WVR_VulkanSystemInfo
¶ Vulkan initialization parameters.
Aggregate necessary information for Vulkan support.
How to use¶
Here is an example for the function:
#include <wvr/wvr.h>
#include <wvr/wvr_render.h>
#include <wvr/wvr_vulkan.h>
bool MainApplication::init() {
// Loading the WVR Runtime
WVR_InitError eError = WVR_Init(WVR_AppType_VRContent);
if (eError != WVR_InitError_None) {
LOGE("Unable to init VR runtime: %s", WVR_GetInitErrorString(eError));
return false;
}
// Must initialize render runtime before all OpenGL code.
WVR_RenderInitParams_t param;
param = { WVR_GraphicsApiType_OpenGL, WVR_RenderConfig_Default };
WVR_RenderError pError = WVR_RenderInit(¶m);
if (pError != WVR_RenderError_None) {
LOGE("Present init failed - Error[%d]", pError);
return false;
}
// Initialize Vulkan instance.
initVK();
// Must initialize Vulkan interface after render runtime be done.
const WVR_VulkanSystemInfo_t vulkanInfo = { GetInstance(), GetPhysicalDevice(), GetDevice() };
if (!WVR_VulkanInit(&vulkanInfo)) {
LOGE("Fail to initialize Vulkan info!");
return false;
}
return true;
}