WVR_StopScenePerception¶
-
WVR_EXPORT WVR_Result WVR_StopScenePerception(WVR_ScenePerceptionTarget target)
Function is used to stop scene perception.
This API will stop perception related to input perception target and release the underlying related resources.
- Version
- API Level 11
- Parameters
target
: the perception target that developers don’t use. (refer to WVR_ScenePerceptionTarget)
- Return Value
WVR_Success
: Stop scene perception successfully.others
: WVR_Result mean failure.
How to use¶
Sample function:
#include <wvr/wvr_scene.h>
if (WVR_StartScene() == WVR_Success) {
if (WVR_StartScenePerception(WVR_ScenePerceptionTarget_2dPlane) == WVR_Success) {
WVR_ScenePerceptionState state;
if (WVR_GetScenePerceptionState(WVR_ScenePerceptionTarget_2dPlane, &state) == WVR_SUCCESS) {
// wait until state is WVR_ScenePerceptionState_Completed
if (state == WVR_ScenePerceptionState_Completed) {
// Start scene perception with WVR_ScenePerceptionTarget_2dPlane successfully and get the state as completed.
// Developers can call WVR_GetScenePlanes to get scene plane data
}
}
} else {
// start perception with WVR_ScenePerceptionTarget_2dPlane failed
}
// ...
WVR_StopScenePerception(WVR_ScenePerceptionTarget_2dPlane);
WVR_StopScene();
} else {
// start scene failed!
}