VIVE Wave™ Unreal plugin provides the Tracker feature. A Tracker component is a device that the location and orientation can be tracked. You can refer to the sample Content > VRTestApp > Bracelet.
Getting start to use Tracker by following below sessions.
Follow the document Optional Project Settings to select the Enable Tracker option in Wave VR Settings.
Set up VRPawn¶
Follow the document Set up Camera to set up a BraceletPawn with
Eye Level and
Add Hand Models (optional)¶
- Add Wave VR Hand components under VRCamera.
- Set the
Mesh > Skeletal Meshof both hand models.
- Configure the
Wave VRoptions of both hand models.
Enable Tracker and Hand (optional)¶
Open Blueprints > Open Level Blueprint and add the following code.
If you do NOT set up the hand models, you won’t need the
Hand Tracking part.
Fuse Wrist Position with Tracker: A function used to fuse the wrist position when wearing a tracker.
Use Tracker Pose¶
By adding the following code you can apply poses of Tracker 0 to a Static Mesh Component.