Tracker

VIVE Wave™ Unreal plugin provides the Tracker feature. A Tracker component is a device that the location and orientation can be tracked. You can refer to the sample Content > VRTestApp > Bracelet.

Getting start to use Tracker by following below sessions.

Project Settings

Follow the document Optional Project Settings to select the Enable Tracker option in Wave VR Settings.

../_images/tracker011.png

Set up VRPawn

Follow the document Set up Camera to set up a BraceletPawn with Eye Level and Camera Height.

../_images/tracker09.png ../_images/tracker11.png ../_images/tracker12.png

Add Hand Models (optional)

  1. Add Wave VR Hand components under VRCamera.
../_images/tracker031.png ../_images/tracker10.png
  1. Set the Mesh > Skeletal Mesh of both hand models.
../_images/tracker041.png ../_images/tracker051.png
  1. Configure the Wave VR options of both hand models.
../_images/tracker061.png ../_images/tracker07.png

Enable Tracker and Hand (optional)

Open Blueprints > Open Level Blueprint and add the following code.

../_images/tracker08.png

If you do NOT set up the hand models, you won’t need the Hand Tracking part.

Fuse Wrist Position with Tracker: A function used to fuse the wrist position when wearing a tracker.

Use Tracker Pose

By adding the following code you can apply poses of Tracker 0 to a Static Mesh Component.

../_images/tracker13.png