Sample 8—Tile Drawer¶
Compatibility¶
AMD graphics cards are not compatible with SRWorks’ 3D Reconstruction module, a requirement of this scene.
Features¶
Feature |
Description |
---|---|
Tile Placement |
Places tile GameObjects on selected pre-scanned mesh |
Depth Occlusion |
The tiles will occlude real world objects based on depth information |
Components¶
GameObject |
Components |
Description |
---|---|---|
Sample8_Tile Drawer |
Sample8_Tile Drawer |
Handles controller inputs for laying tiles on scanned mesh and for toggling depth occlusion |
TileDrawer |
ViveSR_Experience_TileMgr |
Manages generated tile GameObjects |
ViveSR_Experience_TileSprawner |
Contains functions for laying tiles on scanned mesh |